- About Virtually Olivia -

Welcome to the chronicle of places I go, and events I attend in my Second Life travels. I post lots of photos and landmarks to get to stops I recommend. Most of this blog - but not all - is dedicated to educational builds or places pertaining to education. I am an ardent Second Life traveler, and this blog reflects that. Olivia Hotshot. Get yours at bighugelabs.com/flickr

21 September 2010

Diigo Links 09/22/2010


Posted from Diigo. The rest of my favorite links are here.

Hyper Grid Open Sim Stats

Hypergrid Business Article details Open Sim Stats

The full chart of the 81 public grids that were active this month, with grid addresses, is located here: September OpenSim Grid Statistics.
September Region Counts

September Region Counts

* OSGrid: 5668 regions
* InWorldz: 531 regions
* Virtual Worlds Grid: 493 regions
* New World Grid: 479 regions
* Metropolis: 289 regions
* Meta7 (K-Grid): 281 regions
* NexXtLife: 267 regions
* FrancoGrid: 195 regions
* WorldSimTerra: 187 regions
* 3rd Rock Grid: 185 regions
* MyOpenGrid: 180 regions
* ReactionGrid: 153 regions
* ScienceSim: 149 regions
* Avination: 126 regions
* Open Neuland: 117 regions
* Virtyou: 98 regions
* Role Play Worlds: 96 regions
* Oasis World: 96 regions
* AlphaTowne: 91 regions
* German Grid: 87 regions
* SpotOn 3D: 85 regions
* NZ Virtual World Grid: 84 regions
* PrimSim: 66 regions
* Avatar Hangout: 63 regions
* SIM World: 62 regions
* Twisted Sky: 61 regions
* SimValley: 59 regions
* PMGrid: 56 regions
* GiantGrid: 55 regions
* Pirate Grid: 52 regions
* Your Alternative Life: 47 regions
* Pseudospace: 47 regions
* Craft World: 47 regions
* Wilder Westen: 47 regions
* Triton Grid: 36 regions
* VeeSome: 33 regions
* NorthGrid: 32 regions
* GerGrid: 31 regions
* Ikincihayatim: 30 regions
* MetaverseNexus: 30 regions
* Tertiary Grid: 29 regions

17 September 2010

Diigo Links 09/18/2010

  • "Camera controls

    In the Viewer's user interface, there's the Camera controls. Like Move, all camera controls have keyboard equivalents. These shortcuts are more complicated than movement controls because they require pressing several keys (and/or the left mouse button) simultaneously, so there's a healthy proportion of Residents using one way or the other — or both.
    "Special keys" keyboard shortcut "Letter keys" keyboard shortcut Mouse-inclusive equivalent
    Change focus point and center it in the Viewer window n/a n/a Alt + left-click
    Zoom camera in Alt+↑ Alt+W Alt + hold left mouse button and drag up
    Zoom camera out Alt+↓ Alt+S Alt + hold left mouse button and drag down
    Zoom in
    (different than "Zoom camera" above, changes view angle, not distance) Ctrl+0 n/a n/a
    Zoom default
    (different than "Zoom camera" above, changes view angle, not distance) Ctrl+9 n/a n/a
    Zoom out
    (different than "Zoom camera" above, changes view angle, not distance) Ctrl+8 n/a n/a
    Orbit up Alt+Ctr+↑ Alt+Ctrl+W Alt+Ctrl + hold left mouse button and drag up
    Orbit down Alt+Ctrl+↓ Alt+Ctrl+S Alt+Ctrl + hold left mouse button and drag down
    Orbit left Alt+Ctrl+← Alt+Ctrl+W Alt+Ctrl + hold left mouse button and drag left
    Orbit right Alt+Ctrl+→ Alt+Ctrlk+S Alt+Ctrl + hold left mouse button and drag right
    Pan up Alt+Ctrl+Shift ⇧+↑ Alt+Ctrl+Shift ⇧+W Alt+Ctrl+Shift ⇧ + hold left mouse button and drag down
    Pan down Alt+Ctrl+Shift ⇧+↓ Alt+Ctrl+Shift ⇧+S Alt+Ctrl+Shift ⇧ + hold left mouse button and drag up
    Pan left Alt+Ctrl+Shift ⇧+← Alt+Ctrl+Shift ⇧+A
    (This conflicts with the shortcut for Debug Avatar Textures) Alt+Ctrl+Shift ⇧ + hold left mouse button and drag right
    Pan right Alt+Ctrl+Shift ⇧+→ Alt+Ctrl+Shift ⇧+D
    (This conflicts with the shortcut for enabling the Advanced menu) Alt+Ctrl+Shift ⇧ + hold left mouse button and drag left

    Another variant of the camera controls is found in Build menu > Focus Tool, where the keyboard shortcuts are different because of the following subtleties in build mode:


Posted from Diigo. The rest of my favorite links are here.

14 September 2010

Short Presentation about Building at CLIVE

Avatar Design Using Mesh in Second Life

Read about mesh on the Linden blog:
http://blogs.secondlife.com/community/features/blog/2010/09/14/next-steps-for-mesh-import

Mesh: "allows content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. SL plans to provide support for the Collada file format."

Personally, i believe this is going to change the look and feel of Second Life. Also, importance of art and artistic abilities and artists and visions will be ever more critical in builds and other 3d creations.

I think that's a good thing.




A Brief Look at Second Life Mesh Support

12 September 2010

09 September 2010

Diigo Links 09/10/2010


Posted from Diigo. The rest of my favorite links are here.

Terrence Linden


terrence_linden_001, originally uploaded by Olivia Hotshot.

Excellent interview with Terrence Linden at today's VWER meeting. About 70 people in attendance for this event.